/*
 Copyright (C) 2010 Kristian Duske

 This file is part of TrenchBroom.

 TrenchBroom is free software: you can redistribute it and/or modify
 it under the terms of the GNU General Public License as published by
 the Free Software Foundation, either version 3 of the License, or
 (at your option) any later version.

 TrenchBroom is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.

 You should have received a copy of the GNU General Public License
 along with TrenchBroom. If not, see <http://www.gnu.org/licenses/>.
 */

#pragma once

// #include "render/GL.h"

#include <cstdint>
#include <limits>
#include <optional>

namespace tb::mdl
{
class BrushFace;

struct BrushVertexPayload
{
  using Type = uint32_t; // FIXME: GLuint
  static Type defaultValue() { return std::numeric_limits<Type>::max(); }
};

struct BrushFacePayload
{
  using Type = std::optional<size_t>;
  static Type defaultValue() { return std::nullopt; }
};

} // namespace tb::mdl
